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SPACE - Library 2 - Volume 1.iso
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mtv2raw
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mtv2raw.txt
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1992-04-29
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MTV2RAW 100% Freeware!
Copyright 1992 Jonathan E. Roy
MTV2RAW is a simple program that will convert between RayShade's MTV
format (And other programs that output MTV) and QRT's RAW format. This
is useful because the post-processors for QRT are more powerful than
for RayShade. Converting an MTV file to RAW format allows you to then
convert the file to Targa, Spectrum 512, or other format2. Otherwise,
you can't decently view your RayShade renderings.
When you run the program you can select either MTV -> RAW or RAW ->
MTV conversion. Then, type in the names of the input/output files (with
full pathnames), and the program will convert the file for you. If the
file already exists, you'll be asked if you want to delete it. MTV2RAW
cannot, yet, support wildcards for multiple conversions.
Included in this archive:
- MTV2RAW.TOS executable program
- MTV2RAW.TXT this file
Revision History
1.00 - April 30th 1992
----------------------
This is the first version of MTV2RAW. I've tested it on both RAW and
MTV files, and haven't noticed any problems. Make sure you have at
least 15K free when you run the program (grin) and have enough free
disk space in the destination directory equal to the input file. (They
will be almost the same size.) Future versions may offer GEM and a file
selector (once I learn how).
Technical Notes:
----------------
QRT's RAW format is as follows (from the QRT documentation):
"<xres> <yres>[lf]" The X and Y resolution of the file, as
ASCII strings seperated by a space, and
terminated with a linefeed (chr$(10)).
<r><g><b> One byte each of red, green, and blue for
each pixel. The bytes are in the range
of 0 to 255, proving a 24 bit colour
resolution (16 million colours).
The difference between this and the MTV format is simply a [cr]
before the [lf]. MTV2RAW removes or inserts this byte depending on the
command you choose. You can also do this manually with a text editor
like EdHack.
Thanks!
-------
Thanks go to John Eidsvoog and Doug Livingston at the
CodeHeadQuarters BBS for thier assitance in debugging this program.
Thanks also go to Chet @ Wizworks, and all the others I can't think of
on GEnie who gave me tips and advice on file handling. Finally, thanks
go to Clayton Walnum for writing The ST Assembly Workshop Voulme One
that I learned assembly from. If you have any problems with this
program, please contact me! Suggestions are, of course, gladly accepted.
Jonathan Roy
9821 113th St. N. #103
Seminole, FL 34642
GEnie: J.ROY18
Internet: as666@cleveland.free.edu